THE BEGINNINGS
SF3D Original was
conceptualised by Mr. Kow Yokoyama, in 1984, to be the answer to Japan's
SF craze being too fantasy-oriented. Yokoyama created a graphically
realistic setting in his writing, art and the scratch-built plastic model
kits he made, as well as in the SF3D game series. Hobby Japan made the
games, as well as released a special SF3D Edition of their magazine, and
used the art and storyline in Hobby Japan Magazine. Nitto of Japan made
the plastic model kit series, which has since then won many awards for
detailing, scale and realism. ' (From the TCI translation of the game
rulebook).
Well, in fact, it was
started well before '84, in about '82 in fact. Some scratch built models
made by Mr. Hiroshi (Kow) Yokoyama appeared in the magazine Hobby Japan
and the rest was history. Mr. Yokoyama's models were immediately popular,
and a photoseries began that was to last some three years and spawn dozens
of unique models. Throughout the 1980's, Hobby Japan (HJ) ran serial
stories, usually of a sci-fi nature, illustrated with artwork and model
photographs. SF3D became the most popular of these and led to a
merchandising bonanza for HJ.
The basic nature of SF3D
began from these stories. Published each month, they featured new mecha
designs engaged in exciting combat scenarios. Nothing new in concept, but
very different to the usual HJ photostory in execution, the SF3D stories
were set in the late 29th century on an Earth slowly recovering from the
environmental devastation of the third world war, only to be plunged into
chaos again as settlers returning from various space colonies (mostly of
Commonwealth origin) fall into dispute with their government, the Shutoral
Demokratische Republik (of German origin, obviously!) resulting in a kind
of replay of World War 2. The style of the imagined world was distinctly
retro too, 1940's in fact, not in a Buck Rogers chrome-plated way but in
the grungy, dirty, khaki way of the reality of WWII. This was perhaps a
reaction to the sanitised, brightly-coloured vision of the future seen in
popular giant-robot shows such as Gundam, as the TCI rulebook suggested.
It caught on, and rapidly a variety of products were released, including a
live video, some posters, sets of mecha camouflage cards, some garage kits
and of course the famous Nitto model kits. (Which did not in fact bankrupt
the company, contrary to rumour, as Nitto is still alive and well. There
was a legal dispute between the parties involved which led to premature
shutdown of kit production in 1985, but the kits are now being re-released
under the name ZbV3000: Maschinen Krieger, which may lead to a revival of
popularity or even new kit releases. We certainly hope so!).
From 1982 to 1985, each
monthly issue of Hobby Japan was likely to contain an SF3D story,
containing one or more new models, almost all of which were designed and
built by Mr Yokoyama (though some were built by Yukio Ageta, Makoto
Kobayashi and others, possibly for reasons of time.) The punishing
schedule was also helped when the kits began to appear, as Mr Yokoyama was
then able to employ built-up kits as background colour, and also modify
them to create new versions of the established designs. Thus, entire
families of vehicles were built up in a very realistic fashion. Just as
the German Panther tank appeared in Ausf A, G, D versions, plus other
variants, so the Shutoral PKA armoured suits appeared in Ausf H, G, K and
M versions, not to mention space variants, each representing the types of
improvements often incorporated upon the production lines in a real war.
SF3D boasts an inventory of imaginary fighting vehicles sufficient to put
Star Wars to shame! Unfortunately, most of these (and there literally are
dozens, over a hundred in fact) remain little-known in the West, due to
the cessation of kit manufacture and the limited circulation of Hobby
Japan outside it's native land. We hope that this web page will help other
modellers discover the allure of SF3D and that existing fans will learn a
few things that they may not have known!
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HOBBY
JAPAN TIMELINE
2807, World War IV broke out around the
globe.
2810, World War IV ended.
2875, Around this time the global peace
began to fail, disorder and public unrest breaking out.
2880, Earth declared independence and
proclaimed war against the puppet regime set-up by troops of the Shutoral
Government's armed forces.
2883, AFS's or Armoured Fighting Suits
(invented by a brilliant Australian scientist as labouring exoskeletons
and developed into war machines) are deployed on the battlefield by for
the first time by Mercenary troops fighting for the Aussie settlers.
2884, June: Nutrocker heavy hovertanks
appear on the battlefield for the first time, engaged in both the Shutoral
offensive at New Canberra and later their defensive battle.
2884, August: Mercenary troops deploy their
new heavy missile tanks, code-named 'Dollhouses', as a counter-weapon to
the Nutrocker hovertanks.
2884, September: The first Shutoral mass
production batch of powered armoured suits (the PKA ausf H0 or
"Heinrich") delivered to ground troops on Earth. (Performance
was inferior to the AFS Mk I as SDR technology was lagging at this point
in the war.)
2884, September: SDR forces workshops began
producing a modified version of their main fighter, the PK40 Fledermaus,
capable of carrying a PKA ausf H in place of a cockpit. Without degrading
the effectiveness of the aircraft substantially, this move gave a
much-needed boost to the effectiveness and mobility of ground troops. This
revolutionary weapon became the main equipment of the SDR's armoured
mobile troops.
The war between the Mercenary forces and
the SDR (initially regarded by the Shutorals as a mere colonial brushfire
war) grew in violence and intensity until the advent of Mercenary Fireball
armoured suits - a space type of the SAFS - escalated the conflict to
wide-scale space war.
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HISTORY
OF THE WAR
(based
on TCI games time-line)
World War III lasted about 6 months. The
first phase of the war was nuclear, and was over in 4 hours. The second
phase was biological. By the time it was all over, 80% of the Earth's
surface was wasted, and no humans were left. All had fled, or died. The
colonies prospered, growing, expanding, reaching out for the stars. The
earth was abandoned as worthless. Then on June 2, 2807, colonists returned
to the Earth, finding parts of it habitable. By 2809 the city of New
Canberra had established a spaceport, and raw materials began to be
exported off-planet. Because of this, the government of the Shutoral
Demokratische Republic began to take notice. The SDR was a galactic empire
which had descended from colonies established by Germany before WWIII. It
was growing in power and influence, and urgently needed new planets to
satisfy it's expansionist policies. In 2882, the SDR declared Planetary
Dominion over the Earth, and imposed punitive taxation upon the
population. However, wealthy as the settlers had by now become, they were
unwilling to pay taxes to what they rightly regarded as an unwelcome
intruder, and unfortunately for the Shutoral government they had the means
at their disposal to fight back.
In short order the settlers in Australia
had hired mercenaries to defend their interests. The rebellion had
started. On December 18, 2884 Australian mercenaries stormed a Shutoral
supply depot. The new Super Armoured Fighting Suit helped them to win the
day. Three days later, the Shutoral 3rd Mobile Corps landed at Victoria
Beach, New South Wales. Their purpose was to put down the rebellion, but
due to poor intelligence they had no idea of its extent.
The war went on for two years. Australian
skill was balanced by the resources available to the SDR, which supplied a
constant stream of reinforcements. But by this time the SDR had another
problem brewing on the horizon. Other settler nations were considering
joining the rebellion, and a few, like Canada and South Africa, were
forming their own armed militia. So, in February of 2886, the Shutoral
Planetary Dominion landed a peacekeeping force of 10 battalions on the
west coast of Canada. Here they immediately met resistance, not only from
the militias, but from Australian forces as well. On the 5th of February,
Canada officially broke off relations with the SDR, and asked for
Australian assistance on a formal basis. They received this in the form of
6 Mercenary battalions. And so the war continued on two fronts, each with
it's own tactics, and each with its own problems........
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ALTERNATE HISTORY
An slightly different SF3D timeline also exists, and gives some different information from the Hobby Japan timeline and TCI's version. (For example, the above information appears to indicate that the SAFS made it's debut in the action which began the war. However, the war had been raging for some time before this suit made it's first appearance. Also, the war in question in this version is World War FIVE, not four! Possibly these discrepancies may be due to mistranslations from Japanese, or revisions made to the backstory as it was in progress.) Unfortunately, the timeline is in Japanese, which neither of us can read, being monolingual Australians. However, there is also an abridged version which appeared in English (or at least a reasonable facsimile) in a Japanese SF3D advertisement. Until we can get the whole timeline translated, here is the text of the advert version, again somewhat rewritten for better making-sense-of purposes...
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INDEPENDENT
MERCENARY ARMY FORCES COMPOSITION
September,
2885 (typical)
1st
COMPANY
AFS
Company: 33 AFS MkII, 4
Sandstalkers, 1 J(40)S
Comprising:
Headquarters
Platoon: 3 AFS MkII, 1 Sandstalker Sdh 232M
AFS
Platoon 1: 10 AFS MkII
AFS
Platoon 2: 10 AFS MkII
AFS
Platoon 3: 10 AFS MkII
Heavy
Weapons Platoon: 1 J(40)S, 3 Sandstalkers Sdh 222F
RECONNAISSANCE COMPANY
Reconnaissance Company: 7
AFS MkII or SAFS MkI, 6 Sandstalkers,
10 J(40)S
Comprising:
Headquarters
Platoon: 2 AFS MkII or SAFS MkI, 1 J(40)S, 1 Sandstalker Sdh 232M
Reconnaissance Platoon 1: 3 J(40)S, 1 Sandstalker Sdh 222F
Reconnaissance Platoon 2: 3 J(40)S, 1 Sandstalker Sdh 222F
Reconnaissance Platoon 3: 3 J(40)S, 1 Sandstalker Sdh 222F
Heavy
Weapons Platoon: 5 AFS MkII or SAFS MkI, 2 Sandstalkers Sdh 222F
SAFS
COMPANY
SAFS
Company: 33 SAFS, 1
Sandstalker, 1 J(40)S, 2 Y-615
Dollhouses
Comprising:
Headquarters
Platoon: 3 SAFS MKI, 1 Sandstalker Sdh 232M
SAFS
Platoon 1: 9 SAFS MkI, 1 SAFSR MKI Raccoon
SAFS
Platoon 2: 9 SAFS MkI, 1 SAFSR MKI Raccoon
SAFS
Platoon 3: 9 SAFS MkI, 1 SAFSR MKI Raccoon
Heavy
Weapons Platoon: 2 Y-615 Dollhouses, 1 J(40)S
ARMOURED
BATTALION
Armoured
Battalion: 69
Y-615 Dollhouses, 4 Sandstalkers, 2 J(40)S
Comprising:
Headquarters
Platoon: 3 Y-615 Dollhouses, 1 Sandstalker Sdh 222F, 2 J(40)S
Battery
1: 22 Y-615 Dollhouses, 1 Sandstalker Sdh 222F
Battery
2: 22 Y-615 Dollhouses, 1 Sandstalker Sdh 222F
Battery
3: 22 Y-615 Dollhouses, 1 Sandstalker Sdh 222F
ARMOURED
BATTERY (COMPANY)
Armoured
Battery : 22 Y-615 Dollhouses, 1
Sandstalker Sdh 222F
Comprising:
Headquarters
Platoon: 2 Y-615
Dollhouses, 1
Sandstalker Sdh 222F
Platoon
1: 5 Y-615
Dollhouses
Platoon
2: 5
Y-615 Dollhouses
Platoon
3: 5
Y-615 Dollhouses
Platoon
4: 5
Y-615 Dollhouses
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SHUTORAL
NATIONAL DEFENCE FORCES
COMPOSITION
September,
2885 (typical)
INDEPENDENT
HEAVY ARMOURED BATTALION
Independent
Heavy Armoured Battalion: 44 Nutrockers, 5 Hornisses, 16 Krotes or 20
Neuspotters
Comprising:
Headquarters
Platoon:
2 PKH 103 Nutrockers, 2 PK41 Hornisses, 1 TW47 Krote or 2 NS465
Neuspotters
Battery
1: 14 PKH 103 Nutrockers, 1 PK41 Hornisse, 5 TW47 Krotes or 6 NS465
Neuspotters
Battery
2: 14 PKH 103 Nutrockers, 1 PK41 Hornisse, 5 TW47 Krotes or 6 NS465
Neuspotters
Battery
3: 14 PKH 103 Nutrockers, 1 PK41 Hornisse, 5 TW47 Krotes or 6 NS465
Neuspotters
INDEPENDENT
HEAVY ARMOURED (BATTLE
CAR) BATTERY
Independent
Heavy Armoured Battery 1: 14 PKH 103 Nutrockers, 1 PK41 Hornisse, 5
TW47 Krotes, 6 NS465 Neuspotters
Comprising:
Headquarters
Platoon: 2
PKH 103 Nutrockers, 1 PK41 Hornisse, 1 TW47 Krote, 2 NS465 Neuspotters
Platoon
1: 3 PKH103
Nutrockers, 1 TW47 Krote or 1 NS465 Neuspotters
Platoon
2: 3 PKH103
Nutrockers, 1 TW47 Krote or 1 NS465 Neuspotters
Platoon
3: 3 PKH103
Nutrockers, 1 TW47 Krote or 1 NS465 Neuspotters
Platoon
4: 3 PKH103
Nutrockers, 1 TW47 Krote or 1 NS465 Neuspotters
MOBILE
ARMOURED INFANTRY (ARMOUR
MANOEUVRE INFANTRY) BATTERY
Mobile
Armoured Infantry Battery: 16
PK41 Hornisse, 2 PKH103 Nutrockers, 2 NS465 Neuspotters
Comprising:
Headquarters
Platoon: 2
PK41 Hornisse, 2 NS465 Neuspotters
Platoon
1: 4
PK41 Hornisse
Platoon
2: 4 PK41 Hornisse
Platoon
3: 4 PK41 Hornisse
Heavy
Firearms Platoon: 2
PKH103 Nutrockers, 2 PK41 Hornisse
ASSAULT RECONNAISSANCE
COMPANY
Assault
Reconnaissance Company: 18 PK41 Hornisse, 8 NS465 Neuspotters, 2
PKH103 Nutrockers
Comprising:
Headquarters
Platoon:
2 PK41 Hornisse, 2 NS465 Neuspotters
Reconnaissance
Platoon 1: 2 PK41 Hornisse, 3 NS465 Neuspotters
Reconnaissance
Platoon 2: 2 PK41 Hornisse, 3 NS465 Neuspotters
Infantry
Platoon 1: 4 PK41 Hornisse
Infantry
Platoon 2: 4 PK41 Hornisse
Infantry
Platoon 3: 4 PK41 Hornisse
Heavy
Firearms Platoon: 2 PK41 Hornisse, 2 PKH103 Nutrockers
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MERCENARY
OPERATION
SUPER HAMMER
TOE AND HISTORY
Independent Mercenary Forces
9th Army
Mercenary
9th Army was commanded by Lieutenant General Ben Gurion, with
Chief of Staff I.Teyon.
Mercenary
forces included 100 Pkf.85 Falke’s that had been produced up until that
point. These formed the main components of the 500th & 510th Special Combat bomber air group & the 53rd Strategic
Bomber air group, plus 500 S.A.F.S. MkI’s, 800 A.F.S. MkI’s and MkII’s
and 400 tanks & self propelled artillery pieces plus a total of 40,000
men including support personnel.
Lieutenant
General Ben Gurion was replaced after the failure of operation Super
Hammer.
Composition:
1st
Battle Car division
7
th Battle Car regiment
8
th Battle Car regiment
14
th Armour Hunting soldier regiment
17
th Armour Hunting soldier regiment
Area
Artillery battalion (Division artillery)
3rd
Battle Car division
13
th Battle Car regiment
19
th Battle Car regiment
357
th Armour Hunting soldier regiment
78
th Mechanized battalion
Area
Artillery battalion
62nd
Infantry division
202nd
Special Infantry regiment
209th
Special Infantry regiment
11th
Mechanized Infantry battalion
Air
Defence Artillery battalion
Area
Artillery battalion
991st
Independent Infantry brigade
31st Battle Car regiment
301st
Special Infantry regiment
992nd
Independent Infantry brigade
32nd
Battle Car regiment
306st
Special Infantry regiment
Air
Armed Forces
500th
Special Combat Bombing Air group
510th
Special Combat Bombing Air group
53rd
Special Combat Bombing Air group
Shutoral
National Defence Forces
56th Armoured Legion
The
Shutoral 56th Armoured Legion was commanded by Lieutenant General
Wilhelm Behhimar.
Composition:
7th Mobile Infantry division
17th
Armour Manoeuvre Infantry battalion
711th
Armour Manoeuvre Infantry battalion
304th
Armour Manoeuvre Infantry regiment
308th
Armour Manoeuvre Infantry regiment
Mechanized
Heavy Artillery battalion
11th Mobile Infantry
division
800th
Armour Manoeuvre Infantry battalion
111th
Armour Manoeuvre Infantry regiment
112th
Armour Manoeuvre Infantry regiment
Mechanized
Heavy Artillery battalion
501st
Independent Heavy Armoured Battalion
150th
Armour Hunting Soldier battalion
300
Armour Manoeuvre Infantry battalion
503rd Heavy
Battle Car battalion
CASUALTIES
Mercenary
Army: dead or missing 2000, wounded 5600.
Shutoral
Army: dead or missing 1300, wounded 2200.
Note:
Shutoral
armed forces losses were probably higher than those indicated, possibly by
a factor of two, as they employed large numbers of automated (robotic)
weaponry that was not included in casualty reports.
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